Large City: Tujehèrvoprùp Gíhm

Tujehèrvoprùp Gíhm

Tujehèrvoprùp Gíhm
Example Tauran architecture.
StateDaland
ProvenceFtèwup Provence
Sub ProvenceÀnmíhshj̼umù County
RegionWăkh Jĭìthu Forest
Founded1458
Community LeaderLord Thozhkay
Area97 km2 (38 mi2)
Average Yearly Temp24°C (75°F)
Average Elevation7746 m (-17536 ft)
Average Yearly Precipitation231 cm/y (90 in/y)
Population22941
Population Density236 people per km2 (603 people per mi2)
Town AuraAbjuration
Naming
Native nameTujehèrvoprùp Gíhm
Pronunciation/tuˈjehɛr/ /ˈvoprʊp/
Direct Translation[master; lord] [social]
Translation[Not Yet Translated]

Tujehèrvoprùp Gíhm (/tuˈjehɛr/ /ˈvoprʊp/ [master; lord] [social]) is a subtropical Large City located in Ànmíhshj̼umù County, Ftèwup Provence, within the Daland.

The name Tujehèrvoprùp Gíhm is derived from the Sylvin language, as Tujehèrvoprùp Gíhm was founded by Giant Bombardier Beetles, who was culturaly Tauran.

Climate

Tujehèrvoprùp Gíhm has a yearly average temperature of 24°C (75°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a pleasant 21°C (69°F). Tujehèrvoprùp Gíhm receives an average of 231 cm/y (90 in/y) of precipitation, most of which comes in the form of rain during the spring. Tujehèrvoprùp Gíhm covers an area of nearly 97 km2 (38 mi2), and an average elevation of 7746 m (-17536 ft) above sea level.

Overview

Tujehèrvoprùp Gíhm was founded durring the late 15th century in fall of the year 1458, by Giant Bombardier Beetles. The establishment of Tujehèrvoprùp Gíhm was somewhat plagued by a lack of willing colonists, leading to Giant Bombardier Beetles electing to pay people to resettle in Tujehèrvoprùp Gíhm.

Tujehèrvoprùp Gíhm was built using the conventions of Tauran durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Tujehèrvoprùp Gíhm is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Tujehèrvoprùp Gíhm is buildings are arranged arrounded highly ordered system of crampt paverstone streets which form hexical paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city has a defencive wall made from large clay bricks. The wall is constructed to the exact specifications of millitary fortifications, but the nature of its clay brick construction leaves it vulnerable to even outdated siege equipment. That said, the city is well defended against anything short of an army. The city's brittle defences are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.

A look around Tujehèrvoprùp Gíhm shows Tujehèrvoprùp Gíhm as a den of corruption. Birbes can be seen changing hands openly, such that it must be customary to do so and must have been for a long time. The locals have no fear, no annoyance at the state of things, it simply is. The city has another layer to it as well. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear Tujehèrvoprùp Gíhm places a lot of value on education and being a learned individual, or at least, faking it.

Civic Infrastructure

Tujehèrvoprùp Gíhm possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Tujehèrvoprùp Gíhm has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Tujehèrvoprùp Gíhm has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Tujehèrvoprùp Gíhm. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Tujehèrvoprùp Gíhm's parks.

Tujehèrvoprùp Gíhm has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Tujehèrvoprùp Gíhm.

Tujehèrvoprùp Gíhm has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Tujehèrvoprùp Gíhm has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Tujehèrvoprùp Gíhm has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Tujehèrvoprùp Gíhm has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Tujehèrvoprùp Gíhm has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Tujehèrvoprùp Gíhm has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Tujehèrvoprùp Gíhm has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Tujehèrvoprùp Gíhm's public wards, blessings, and other arcane systems.

Tujehèrvoprùp Gíhm has an Arcane Academy which provides higher education in the arcane sciences.

Tujehèrvoprùp Gíhm possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Tujehèrvoprùp Gíhm's grid is powered by an arcane means.

Tujehèrvoprùp Gíhm possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Tujehèrvoprùp Gíhm has a first rate hospital which caters to anyone in need of long term medical care.

Tujehèrvoprùp Gíhm has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Tujehèrvoprùp Gíhm has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Tujehèrvoprùp Gíhm's natural decorations nor waterways.

Tujehèrvoprùp Gíhm has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Tujehèrvoprùp Gíhm has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Tujehèrvoprùp Gíhm has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Tujehèrvoprùp Gíhm's citizens locals enjoy many vices and lustful appetites. They may have religious sanction for their deeds, or neighbors might trade with them for such things, or they could be followers of some ideology that blesses such pursuits. Their economy or their social organization is usually heavily reliant on such traffic, and to ensure its continuance they may have made bargains with various mortal and immortal powers.

Tujehèrvoprùp Gíhm's mayor's house was built using a different architectural style from the rest of the town. The style used is characterized by towering round arches, massive stone and brickwork, small windows, thick walls, and a propensity for housing art and sculpture depicting mythological scenes. The building's general shape would be a clever and ascetic combination of geometric shapes, which would be blended together by joining elements. The style's decorative features were largely internal rather than external and incorporated semicircular arches for windows, doors, and arcades; barrel or groin vaults to support the roof of the nave; massive piers and walls, with few windows, to contain the outward thrust of the vaults; side aisles with galleries above them..

In Tujehèrvoprùp Gíhm rain occurs in reverse with water pooling up from the earth then falling into the skies to from clouds, this unsettles every visitor that sees it.

The Domovoi near Tujehèrvoprùp Gíhm are known to be a mutant strain of the creature.

Tujehèrvoprùp Gíhm's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves sacrificing an animal to channel Chronomancy energies of tier 3 via chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 44
  • Farmers: 67
  • Farm Laborer: 143
  • Hunters: 76
  • Milk Maids: 58
  • Ranchers: 29
  • Ranch Hands: 55
  • Shepherds: 60
    • Farmland: 92911 m2
    • Cattle and Similar Creatures: 5735
    • Poultry: 68823
    • Swine: 4588
    • Sheep: 229
    • Goats: 45
    • Horses, Mounts, and Beasts of Burden: 2294

Craftsmen

  • Arms and Toolmakers: 48
  • Blacksmiths: 57
  • Bookbinders: 29
  • Buckle-makers: 31
  • Cabinetmakers: 58
  • Candlemakers: 81
  • Carpenters: 77
  • Clothmakers: 69
  • Coach and Harness Makers: 23
  • Coopers: 62
  • Copper, Brass, Tin, Zinc, and Lead Workers: 31
  • Copyists: 22
  • Cutlers: 19
  • Fabricworkers: 57
  • Farrier: 131
  • Furriers: 15
  • Glassworkers: 74
  • Gunsmiths: 48
  • Harness-Makers: 21
  • Hatters: 45
  • Hosiery Workers: 16
  • Jewelers: 25
  • Leatherwrights: 57
  • Locksmiths: 22
  • Matchstick makers: 35
  • Musical Instrument Makers: 31
  • Painters, Structures and Fixtures: 29
  • Paper Workers: 35
  • Plasterers: 31
  • Pursemakers: 40
  • Roofers: 24
  • Ropemakers: 22
  • Rugmakers: 22
  • Saddlers: 42
  • Scabbardmakers: 50
  • Scalemakers: 24
  • Scientific, Surgical, and Optical Instrument Makers: 14
  • Sculptors, Structures and Fixtures: 22
  • Shoemakers: 22
  • Soap and Tallow Workers: 80
  • Tailors: 131
  • Tanners: 29
  • Upholsterers: 33
  • Watchmakers: 31
  • Weavers: 65
  • Whitesmiths: 19

Merchants

  • Adventuring Goods Retellers: 15
  • Arcana Sellers: 15
  • Beer-Sellers: 31
  • Booksellers: 33
  • Butchers: 60
  • Chandlers: 62
  • Chicken Butchers: 70
  • Entrepreneurs: 23
  • Fine Clothiers: 65
  • Fishmongers: 58
  • Florists: 13
  • Potion Sellers: 39
  • Resellers: 99
  • Spice Merchants: 31
  • Wine-sellers: 49
  • Wheelwright: 36
  • Woodsellers: 21

Service workers

  • Bakers: 127
  • Barbers: 124
  • Coachmen: 33
  • Cooks: 104
  • Doctors: 48
  • Gamekeepers: 34
  • Grooms: 20
  • Hairdressers: 88
  • Healers: 58
  • Housekeepers: 69
  • Housemaids: 114
  • House Stewards: 67
  • Inns: 22
  • Laundry maids: 45
  • Maidservants: 88
  • Nursery Maids: 40
  • Pastrycooks: 81
  • Restaurateur: 95
  • Tavern Keepers: 114

Specialized Laborer

  • Ashworkers: 31
  • Bleachers: 21
  • Chemical Workers: 13
  • Coal Heavers: 46
  • In-Town Couriers: 52
  • Long Haul Couriers: 52
  • Dockyard Workers: 52
  • Gas Workers: 11
  • Hay Merchants: 19
  • Leech Collectors: 62
  • Millers: 49
  • Miners: 53
  • Oilmen and Polishers: 34
  • Postmen: 50
  • Pure Finder: 29
  • Skinners: 67
  • Sugar Refiners: 13
  • Tosher: 35
  • Warehousemen: 84
  • Watercarriers: 49
  • Watermen, Bargemen, etc.: 65

Skilled Laborers

  • Accountants: 28
  • Alchemist: 33
  • Clerk: 48
  • Dentists: 22
  • Educators: 58
  • Engineers: 31
  • Gardeners: 22
  • Mages: 16
  • Plumbers: 24
  • Pharmacist: 28
  • Professors: 10
  • Scientists: 16
  • Wizards: 10

Civil Servants

  • Adventurers: 21
  • Bankers: 32
  • Civil Clerks: 54
  • Civic Iudex: 26
  • Consultants: 14
  • Exorcist: 50
  • Fixers: 27
  • Kami Clerk: 45
  • Landlords: 42
  • Lawyers: 28
  • Legend Keepers: 39
  • Militia Officers: 163
  • Monks, Monastic: 65
  • Monks, Civic: 76
  • Historian, Oral: 48
  • Historian, Textual: 26
  • Policemen, Sheriffs, etc.: 49
  • Priests: 95
  • Rangers: 31
  • Rat Catchers: 34
  • Scholars: 37
  • Spiritualist: 45
  • Slayers: 12
  • Storytellers: 89
  • Military Officers: 71

Cottage Industries

  • Brewers: 69
  • Comfort Services: 95
  • Enchanters: 26
  • Herbalists: 24
  • Jaminators: 84
  • Needleworkers: 74
  • Potters: 37
  • Preserve Makers: 60
  • Quilters: 33
  • Seamsters: 109
  • Spinners: 65
  • Tinker: 26
  • Weaver: 52

Artists

  • Actors: 24
  • Architects: 9
  • Bards: 35
  • Costumers: 14
  • Dancers: 26
  • Drafters: 14
  • Engravers: 18
  • Fine Furniture Carpenters: 11
  • Glaziers: 24
  • Inlayers: 21
  • Musicians: 69
  • Painters, Art: 11
  • Playwrights: 24
  • Sculptors, Art: 19
  • Wood Carvers: 76
  • Writers: 76

Produce Industries

  • Butter Churners: 81
  • Canners: 67
  • Cheesmakers: 95
  • Ice Merchants: 10
  • Millers: 49
  • Picklers: 37
  • Smokers: 29
  • Stockmakers: 24
  • Tobacconists: 34
  • Tallowmakers: 48

8679 of Tujehèrvoprùp Gíhm's population work within a Foundational Occupation.

12657 of Tujehèrvoprùp Gíhm's population do not work in a formal occupation, but do contribute to the local economy. 1605 (7%) are noncontributers.

Points of Interest

POI

History

In time immemorial, reportedly some time during the late 2nd century a local hero by the name of spared the town from an attack. Tujehèrvoprùp Gíhm created a local delicacy in 's honor which is served at festivals.

History